https://gitlab.synchro.net/main/sbbs/-/issues/906#note_7005
Logging an error and aborting the current function when a file doesn't open is almost certainly something the original does, so we can't just remove the error without re-testing the whole game.
As for modifying the Felicity's Temple IGM, that should be pretty simple, just check if the file exists, and if it doesn't either don't give the option to read it, or add some message that it's blank when you do read it (likely easier). The game is a bit sensitive to the text output, so it would need to be tested and maybe tweaked to look good, but it wouldn't be hard for anyone who wanted to do that work.
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